Ancient Gamer's Hall of Honour Submissions - ( 42 )

Ancient Gamer
Claws of the Emperor By: Ancient Gamer

When the Caliph-Emperor of the Dunes hear about his son's heart attack at the northern front, his rage is unstoppable. For his son was only nineteen years old, and a trained athlete. Grief stricken as only a parent bereft of their child can be, the Emperor finally rouses the Empire into action.

So, when reinforcements finally arrive to the beleaguered veterans at the front, they are accompanied by the the Imperial Necromancers in their gold laced red silken robes, as well as the three old triplet hags of Devananon, seers and prophets who use narcotics to enhance their trance visions.

As the Prince's corpse is carted to the Spires of Devananon, where the necromancers and the triplets will work their magic, the PCs will have to conjure a plan of their own. For they are to blame for the Prince's death.

This plot is set five months after the happenings of 'A Dark Moon over Sagranz', but could be adapted by any GM to fit his setting and need.

by Ancient Gamer
280xp
15 replies
5830 views
3 HoHs
Ancient Gamer
The Dangerous Aspects of Using Magic By: Ancient Gamer

This is a system for balancing magic based on two negative aspects: A) Magic creates 'noise' that those sensitive to power will notice and B)Magic is channeled through rifts to other parts of reality OR other dimensions/planes/what have you and those rifts can get out of control...

by Ancient Gamer
165xp
15 replies
11360 views
3 HoHs